EZ Text Replacer for Zelda64Recompiled 2.2.0
 
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EZTR_MsgBuffer_Data Struct Reference

The message buffer, with the header represented as its individual members. More...

#include <eztr_api.h>

Data Fields

u8 text_box_type
 
u8 text_box_y_pos
 
u8 display_icon
 
u16 next_message_id
 
u16 first_item_rupees
 
u16 second_item_rupees
 
u16 padding
 
char content [EZTR_MSG_CONTENT_SIZE]
 

Detailed Description

The message buffer, with the header represented as its individual members.

When compiled, this struct is marked with the packed attribute to ensure that it's members align to their proper locations within the buffer.

The padding member represents a section of the buffer that is unused, and should thus be ignored.

The content member can be passed to the EZTR_MsgSContent_ functions for use in text operations.


The documentation for this struct was generated from the following file: